Overwatch League: Week 25 Reactions

Another week in the Overwatch League and the meta still feels pretty wide open. I’m honestly surprised by how many variations on this pseudo-dive-style composition we’ve seen. Some teams are choosing to run the Wrecking Ball over the Winston. Support lines are varying between Brigette, Baptiste, Zenyatta, Mercy, Moira, and even some Lucio thrown in for good measure. Some teams prefer the full Tracer/Genji dive, others like replacing the Tracer with an Ashe. Further still, some teams like rolling with the Sombra/Tracer damage combo. I don’t think we’ve seen a weekend with a meta this wide open in both NA and APAC. It’s pretty interesting. So, let’s dive in.

Atlanta Reign: 3-0 Thieves No More

I know they aren’t actually stealing games away if they 3-0, but it sounds good, alright? Anyway, I figured Boston would have been the last team Atlanta would break this streak of only taking games in a 3-0. It had to happen sooner or later; I suppose.

At any rate, Atlanta gets things done against Boston, even if it wasn’t exactly the cleanest match you would’ve hoped from them against the Uprising. I don’t really know what that says about this team. It wasn’t the kind of smackdown we expect from them against a team like the Uprising. The Reign looked a little discombobulated in those first couple maps. Pokpo just didn’t look like he was on the same page with the rest of his squad when diving in on Winston.

Luckily, Boston basically gave up Numbani for free in those final moments. This probably put Atlanta back into a good mindset after dropping the first map. A little weird, maybe even concerning, that it was against Boston of all teams that Atlanta finally wins a game even after dropping a map. Though, I suppose it’s just as weird that Atlanta has gone this long winning games without ever dropping a map in them as well.

Overall, I don’t think this game says too much about Atlanta. They dropped a map in a win. It was bound to happen. Just like last week against the Shock, I think this game says a lot more about Boston.

Boston Uprising: Sigh…

Well, at least Boston managed to pick up a couple maps this weekend. I really don’t want to give another long song and dance about this team. So, I’m just going to highlight a couple of things I found interesting this weekend.

I think Punk’s Zarya fixes a lot of issues for this team, especially when it comes to coordination. Between the bubble shields and the graviton surge, Punk’s Zarya masks a lot of this team’s problems. Not all of them, but a fair amount of them.

This team still has issues with recognizing win conditions in a map, eventually leading to the self-defeating decisions they make. I think that was most obvious against Atlanta on map 2. On defense, they gave up so much unnecessary space. They allowed Atlanta to reach the box of victory instead of holding around the corner just before the map’s last straightaway to the end. I really don’t understand what the call was there. The best place to defend the last checkpoint of the map is just around the last corners. Boston just gives both corners up for free. That simply cannot happen.

Myunb0ng had several late transcendences this weekend that just looked really bad and again highlights this team’s coordination issues.

The end of the Dallas match was incredibly deflating. Fusions basically has to contest the cart by himself because the four other Boston players that are still in the fight are too worried about Gamsu’s Ball. For some reason, Fusions’s Winston jumps into the air even though the cart is right next to him. Paintbrush hits him with a whip shot that almost forces him to C9. By the time he hits the ground again, he’s at around fifty HP. Paintbrush’ Brig whacks him before Gamsu rolls back on through and boops Punk away.

If Fusions had maybe just stopped the payload and saved his jump as an escape option, Punk might have been able to cycle onto the payload better. Again, this is more than likely a coordination/communication issue since there was really no reason why Fusions had to die in that situation.

That was a little longer than I wanted it to be, and it’s not even everything. That’s just how bad this team is. For every good thing they do during a match, it’s overshadowed by about ten awful things.

Dallas Fuel: Getting Those Reps In

I’m not going to say too much about Dallas. Overall, this is a solid win that they needed. Onigod and Doha are shaping up together quite nicely. Like I said back in week 21, we would have to wait and see as to whether or not this little Doha/Onigod experiment for Dallas actually starts paying off. So far, it’s been coming along well. The real star of this match for Dallas was definitely Gamsu on the Wrecking Ball though. I don’t think he looked quite as machine-like as Ameng, but he was definitely a problem that Boston couldn’t handle. So, good for the Fuel. They’re currently 2-0 in the countdown cup standings. One more win also means they’ll officially be a .500 team which is always good.

San Francisco Shock: But What About Rascal?

In terms of parity, it’s crazy to me the Shock have been this boringly good and I still have things to say about them. Most of the time it doesn’t even have to do with the actual games. The games are still entertaining simply because San Francisco is such an unreal team that does ungodly things in every match. From a competitive standpoint though, it’s boring. Once again, this is the case. Their performance this weekend is what we expect from them now. Or at least what I expect from them, ungodliness and all. Honestly, I just want to talk about Ta1yo and what I think this pick up actually means for the Shock.

Right now, it doesn’t really seem like the Shock even need a Genji player. I know that’s kind of weird to say considering Genji still a strong meta pick. He might be even stronger next week with hero pools gone. Still, these last couple of games for San Francisco have one-hundred percent been the Striker and Smurf show. Whoever has been playing Genji for the Shock has been more of a distraction than an actual impactful player. Sure, they may get two or three kills in a fight with the dragon blade. It’s the other five guys that really do most of the work though.

When you compare the difference Agilities or Ttuba makes for their team’s on Genji, it’s pretty obvious that the impact the Genji player makes on San Francisco is minimal at best. Now, to be fair, overall, I don’t think Genji was nearly as powerful in these last two weeks as he was when he first became meta again. Teams have adjusted to managing the blades better. There’s no nano-boosts, superchargers, or halts to assist them either. So, perhaps we haven’t actually seen the full extent of Ta1yo’s Genji just yet. Even then, more than likely it’ll still be the other five players doing the majority of the work for the Genji as well.

This brings me to Ta1yo himself. If you didn’t already consider the Shock to be the Overwatch League’s “villain” team, Ta1yo certainly isn’t giving you any reasons to not think that. His reasoning for joining the Shock feels so incredibly shallow. It literally hurts if you’re a person that enjoys the competitive nature of, well, competitive sports. Now, since the Overwatch League gives players a lot of freedom when it comes to what teams they want to compete for, I don’t really blame Ta1yo for picking the team that’ll more than likely give him the easiest road to a championship. It doesn’t make his decision any less shallow, but it is what it is.

I wouldn’t exactly classify this as a ‘Durant going to Golden State’ kind of move. Ta1yo isn’t nearly on the level of a Durant in the Overwatch League yet. Still, the intent is all the same. Ta1yo was sick of losing in the tier 2 scene. Once he finally got his shot to join the Overwatch League, he picks the team that isn’t going to lose. Makes perfect sense to me. Now, do I think Ta1yo’s potential talents would’ve been better served on a team that isn’t the best in the Overwatch League already? Absolutely. There are several struggling, mid-table teams that could possibly use a player like Ta1yo and were probably giving him offers just like the Shock. But he chose the Shock. Not because he wanted to win necessarily, but because he didn’t want to come in second place again.

I can only hope that the Shock acquiring Ta1yo, even when they might not even need him, galvanizes every other team that made an offer for him. I hope it even galvanizes the teams that didn’t make an offer for him. As a team, or better yet, as a player that’s actually trying to be competitive in the Overwatch League, I imagine they’d be nothing less than disgusted by Ta1yo’s decision. Hopefully, it will fuel them to want to beat the Shock now more than ever just to show them that it isn’t going to be that easy.

If Ta1yo does end up being some type of superstar Genji player for this squad that can carry games on that hero, it only screws up the power balance in the Overwatch League and we might actually be looking at a ‘Golden State’ problem now. The benefit of playing for the Shock, other than getting wins, is that the team knows how to groom its players and maximize their potential. We can only wait and see.

I know one thing though. If I was Rascal right now, I’d probably be asking some questions. Here’s the thing; I don’t think Rascal’s Genji was bad against Paris in the summer tournament. I just thought Paris played around their Genji much better than San Francisco did. Every time Sp9rk1e pulled out the dragon blade, almost every kill he got was assisted by Benbest’s Orisa in some way. You didn’t see the same kind of resources being given to Rascal’s Genji for San Francisco on that King’s Row map. Orisa was out of the hero pool in these last two weeks, which means there are fewer reasons to give your Genji resources when pulling out the dragon blade. This is a big reason why we aren’t seeing huge 4-5 kill blades all the time.

In other words, I do not think San Francisco’s roster was the problem in the loss against Paris, I think the game plan was. So, if I’m correct in this assessment, why do the Shock need Ta1yo again?

Florida Mayhem: Do What You Can

Despite the loss, my opinion of the Mayhem hasn’t degraded. This team still looks solid even after losing to the Shock 1-3. I think in the head-to-head, as far as value goes, Yaki had a much better Genji than Ta1yo. Ta1yo just had a better team. That’s not even a knock towards Florida either. I think everyone on Florida played well. They all did their jobs. It just felt like San Francisco was getting those ‘cheat code’ plays every other team fight from Striker, Smurf, and Viol2t. What can you do? It’s just unfair.

They come out the very next day and give Washington a good bopping. So, I don’t really have many worries for this team going forward right now.

Vancouver Titans: Yikes…

This match was not good. It was the furthest from good you could possibly ever be. Probably the most one-sided stomping we’ve ever seen in the Overwatch League. The most interesting thing about this match to me is the fact that it looked worse than Boston’s match against the Shock just last week. Considering that the Titan’s just recently 3-0’d Boston in week 21, that is impressive for all the wrong reasons.

The last three games for Vancouver have been pretty rough, to put it lightly. We can only hope that they can turn things around against Toronto next week because… yeesh…

Seoul Dynasty: It Wasn’t Horrible

Before anything, I’d like to make an addendum to last week’s Seoul reaction. They don’t actually have four bonus wins from the last two tournaments. They have three. Which means they would’ve actually been 5-8 at the time of writing, not 4-8. I suppose it doesn’t actually matter though. They still haven’t won a game since then, but facts are facts.

With that said though, I don’t think Seoul had an awful weekend. At least not awful compared to some weekends they’ve had in the past. I think it’s a very good sign that Seoul was even able to keep up with the rapid pace that a team like Chengdu plays at. Though, getting swept by Shanghai again is not what you were hoping for either. Plus, regardless of how good or bad the matches look, any kind of win matters more than anything at this stage in the season. The Dynasty should have really pulled that one out against the Hunters. Against the Dragons, maps 2 and 3 were pretty close, but just not good enough.

So, all in all, Seoul had a good-looking weekend given the competition they were up against. They still could’ve used at least one win though.

Chengdu Hunters: The People’s Team

This meta has been really kind to Chengdu. Putting Ameng back on Wrecking Ball just makes them look like an entirely different team than what we’ve seen previously this season. Just like last week against New York, this team is so incredibly active all of the time. There’s rarely a moment of downtime. I think Hangzhou really struggled to keep up with the Hunters’ pace. Seoul had a much better time, but it just feels like when the Hunters play like this, all six guys in the game are a problem.

If you let Ameng run wild, he’ll constantly terrorize your backline. If you try to focus too much on Ameng, Leave will headshot you from across the map. You try to focus Leave too much, Jinmu counter-dives with the dragon blade. If you try to focus the backline, Lateyoung just uses his bubbles and burns you down. It feels like every player on this squad is freelancing and just making reactionary plays. Similar to what I said about them in the first few weeks of their season, this team just goes and it’s really starting to work out for them now. We’ll have to see how long this momentum lasts for them.

I think Chengdu looking competent is important. Not just for them or their fans, but for the Overwatch League as a whole. This team is the definition of ‘The People’s Team’ because I think they represent what everyone wants Overwatch to be; a game that isn’t defined by the “meta” or what heroes your playing, but by player skill and a willingness to make a non-meta composition work by putting the time in. A game where you can play any composition you want and have just as much success as the team that does play the meta compositions.

That’s why I’ve been harping on this team so much as the season has progressed. They’re such a unique beast of a squad in the Overwatch League. As corny as it sounds, seeing that unique beast succeed can be inspirational.

Shanghai Dragons: A Little Shaky

Shanghai had a slightly shaky return after their performance in the summer tournament this weekend. London gave them all they could handle on the Wrecking Ball composition. It was a close one that had Shanghai reeling in maps 3 and 4. They managed to bring it home on map 5 though. Lip’s Sombra has been really good this season, but he has had some moments on that hero that just make me scratch my head. His EMPs are sometimes really good or really bad. It’s just good that he tends to find value consistently out of the hero even when he doesn’t have EMP, which was huge for them in that map 5.

Against Seoul, you can’t complain too much about a 3-0, even if it was a little closer than what you might’ve liked. Still, I think Shanghai will be thankful that hero pools will be gone next week after what happened this week.

London Spitfire: Ya Sorted It Out

The Wrecking Ball composition served London well this weekend. I think it really helped this team with some of the issues they were having in the past such as not knowing when to be defensive and when to get aggressive. I thought Glister and Schwi looked really good. Especially Glister. He had some pretty nice plays on Temple of Anubis that won them that map. There’s a specific one I want to highlight that I think Wolf and Achilios overlooked during the cast.

It was on their last defense of point B. I believe as Shanghai pushed their way in, the plan was for Diem to send his BOB onto the objective to contest while Fearless and Fleta dives the backline of London. Why else would Diem send BOB barreling down the main pathway from so far away? BOB would’ve at least triggered OT. Plus, in the time it would’ve taken London to remove BOB from the point, Shanghai might’ve been able to find a kill or two. At least, that’s what I think the plan was.

The issue was that Glister made a very bold heads-up play that actually got him killed but ultimately saved the objective for his team. He coach-gunned Diem’s BOB away at the last second before he could touch point to trigger OT. This maneuver put Glister way out of position and that’s why Fleta was able to kill him, but it prevented the Dragons from performing any more heroics.

I’m pretty sure the Dragons planned for BOB to touch. Glister just made a very nice play that I don’t think should be overlooked. He basically gave his life to make sure the Dragons couldn’t force OT in the way they wanted to. So, excellent stuff from Glister.

New York Excelsior: If Ya Can’t Beat ‘Em…

Okay so, that title is a little disingenuous for New York, but I think they are the biggest example of how the meta has formed in APAC over these last two weeks. They get reverse swept by Chengdu before coming back the very next week to sweep Guangzhou playing the very same composition Chengdu played.

Several main tank players looked like heroes for their team on Wrecking Ball this weekend. Mano is no exception. He’s had a pretty tough year on main tank, all things considered, but he looked revitalized on the Ball. This pseudo-dive-sort-of composition felt like the perfect mix of old and new New York with Jjonak and Anamo on the Zen and Mercy and Haksal on Genji. This is definitely one of the best if not the best game New York has had this season in the Overwatch League in terms of overall cleanliness. This match didn’t feel sloppy for them at all. I’m unsure if this is just because of the meta or them just genuinely turning things around though. We’ll have to wait and see, but I do hope it is them getting things together.

Guangzhou Charge: A Little Unexpected

Pretty tough loss for the Charge this weekend. Just like Shanghai, I think this team will be happy that hero pools will be gone next week. In the mirror against New York, Guangzhou just didn’t look as comfortable on the composition as the Excelsior. It just didn’t seem like Rio was getting the same type of value out of the Wrecking Ball as Mano was.

You could kind of see it during their defense on King’s Row. The Charge were playing their defense really defensively and taking the safer angles around the assault point. The problem is that doing that does give Mano a lot of room to roll in and terrorize everyone. They did manage to punish Mano for it, but the very next time around, Mano was able to kill Chara. Rio kind of struggled to kill either of New York’s support players during their entire point A defense. I don’t know. It just didn’t seem like Guangzhou was super confident running that composition.

Washington Justice: Better Than Boston

Well, well, it looks like the Justice put at least one good game together. After pretty much getting rolled by the Mayhem, they take a pretty competitive 3-1 win off of Houston.

I think Aimgod was probably Washington’s most consistent player this weekend in both matches. He was just doing so much work on Zenyatta for his team. Jjanu back on D.Va looked pretty good and Ttuba’s starting to find value on Genji without requiring a bunch of resources from his team.

This team at least looked better than Boston this weekend. Even against the Mayhem, there were some bright spots here and there. Taking a win off of Houston is a good start to getting some momentum going. With hero pools gone next week though, do we see this team go back to the Orisa halt-assisted, nano-boosted Genji again? Depends on what the meta does end up looking like next week. Though, I am kind of worried they do go back to that style because it feels like a crutch for them. I really would like to see them ease off that crutch a little bit, if only because it’ll make them too predictable if they don’t. It could probably still work against teams like Boston, and maybe even the Glads, but against better teams, they’ll need to be able to do something different.

Houston Outlaws: Slippin’

For some reason, it feels like this team should have more than six total wins on the season to me. Not to gas myself up or anything, but I think my week 10 reaction for this team is resonating more than I thought it would. Week 9 was the closest they’ve been to .500 since the start of the season. Most of their wins came between weeks 4-10. (Which is technically only 5 weeks played since we missed weeks 6 & 7) Since then they’ve won against the Glads with that big against the Mayhem in the summer tournament. Unfortunately, that Mayhem win doesn’t help their season record at all. It was probably a huge confidence boost though.

I guess what I’m trying to say here is that this team really has no business losing to the Justice like this. This is a game they should have won based on where they’re at right now. Map 1 looked great, map 2 a little less so, map 3 was kind of awful and in map 4 they actually earned themselves the bigger time bank but still couldn’t finish the deal which is a problem I pointed out in week 21 against Florida.

I think Meko’s expression on the face cam after they lost that last map said it all. It was the expression of someone who came into this game believing they could win it but ended up coming out of it with an ‘L’. In other words, disappointing.

Philadelphia Fusion: Plan B

All I’ll say about that Gladiators match for this team is that the Glads had a lot of chances to take that game and they didn’t.

To me, this honestly isn’t even the most suspect map 5 this team has played all season. That goes to the Toronto match they played all the way back in week 3. This is a close second though, but not for the usual reasons.

I was honestly more surprised by this team’s initial take on the composition they wanted to run. After what happened before and during the summer tournament and during these last two weekends, I was sure we would have been seeing Carpe on Ashe a lot more.

Carpe’s Tracer is really good. It can hang with any other player’s Tracer in the Overwatch League. But Carpe’s aim-intense hit-scan characters are practically meta-breaking. We saw it on McCree in weeks 1-4. We saw it on Ashe and Widowmaker in more recent weeks. I don’t really have a reason to believe why Carpe’s Ashe should be scared of this pseudo-dive meta with the Tracer and Winston.

We’ve seen other teams this weekend play Ashe to great success in this meta. And something tells me that if Philly had opted to play the “Chengdu comp” right from the beginning, this match against the Gladiators probably would’ve been much quicker. The “Chengdu comp” is basically the same thing the Fusion played against the Glads in the second half, but probably even faster with the Wrecking Ball in the mix. I don’t know if Sado can play Wrecking Ball for entire maps, but Mano had no issues with it this weekend, so I’m sure Sado wouldn’t either. You can still put EQO on Genji and you’d have Alarm playing Zen more. You could probably even run Funnyastro on Brig or Lucio.

I don’t know. That’s just me theorizing. I’m always in the camp of running the composition that puts your best player on one of their best heroes if the meta gives you that option. I think this one did give Philly that option. If the Glads couldn’t keep up with the Lucio composition, I doubt they would’ve been ready for a Wrecking Ball. But this team had a different plan. A couple different plans, actually, and that’s fine. Adaptation is something this team has in spades.

Los Angeles Gladiators: Rough Weekend

You know, as I was writing this piece, I realized that the Glads have taken losses to some pretty bottom-tier teams in the Overwatch League. They’ve lost against the likes of Boston, Washington, and even Houston if you still want to throw them in there after this week. Hell, you could probably even count Seoul in there as well at this point.

This squad is possibly the biggest enigma out of all the mid-table teams in NA. I mean, how do you explain winning against the Justice 3-1 in week 21 and then immediately losing 1-3 against them in the summer tournament the very next week? We’ve harped on this team’s mentality issues for a while now, but I don’t think we’ve ever tried to pinpoint exactly what it is. If I had to take a guess, I think it might be a combination of extreme amounts of hubris and extreme amounts of modesty. Let me explain.

I remember in the May tournament when Philly picked the Glads to face them in the semis of the May tournament, Space did the interview for them. Space is a player with an incredibly humble personality. Honestly, I think he was the wrong person to do that interview for the Glads, but that’s another story. I respect Space for being so modest in that interview. Although, I think he peeled back the curtain to show how the sausage gets made a bit too much in my opinion. I doubt that interview instilled much confidence in his team or their fanbase for that matter.

Then there are times where this team is overconfident like when BigG00se commented on the Valiant’s ‘trash comp’ after their week 11 win against them. That was a pretty close game and the Valiant hadn’t even reached their peak yet. I doubt the comp being trash was the reason they lost that match, especially when the Glads started mirroring it toward the end, something they did against Philly this week when they were out of options.

The reason I’m giving these examples is to highlight the fact that I think this team has trouble balancing the confidence with the modesty and I think that gets into their heads more than anything. When it’s going good for them like in the first half of the Philly game, it’s going great and they probably think they’re the greatest team on the planet. Once things stop going their way, it starts getting a little rough like in the second half and they probably think they’re the worst team on the planet.

Obviously, these are two wildly different extremes, but having that kind of balance is hard to achieve in a competitive space, especially if you’re a mid-tier team like Los Angeles is right now. I think the Glads perhaps suffer from this imbalance more than any other team in the league right now. Now, I can’t say for sure if it’s necessarily the players or the team environment as a whole, but it seems to me that the Glads are due for a culture change.

Hangzhou Spark: Inexcusable

If San Francisco vs. Vancouver was the most entertaining one-sided match of this weekend, this match was probably a close second. If only because the play Yveltal had when Chengdu was defending point A was absolutely nutty.

This team looked pretty lost in the hot sauce in this game. I mean, it was pretty bad even by the standards I have set for them. I don’t care how good Chengdu has been looking in this meta. It doesn’t feel like Hangzhou made them earn this 3-0. It feels like Hangzhou just gave it to them. I mean, what the hell even was that attack run on Hanamura? How do you manage to kill both of your opposition’s support players within ten seconds of each other and still end up losing the ensuing fight? I’m sorry, but that is Boston Uprising-levels of bad. It’s just completely inexcusable.

This team’s success feels like it’s been heavily dictated by the meta all season. This is officially the first time I can definitively say they lost this game because they just played like crap.

Paris Eternal: Looking Clean

Really not much to say about Paris. They’ve been looking really good in their last few matches. It doesn’t look like they have any intention of stopping any time soon. The one thing I will say is this. As someone who is also a fan of major sports like the NBA, it kind of bothers me that this team is ostensibly being carried by a bunch of “rookie” players in the Overwatch League instead of the veterans like Nico and Soon. I mean, the Overwatch League has only been around for going on three years now. Competitive Overwatch goes back as far as four years ago when the game first released, obviously. So, the concept of being a “rookie” or a “vet” in a game that has only existed for four years is superficial at best.

Still, this is supposed to be the game being played at the highest level of competition. The fact that you can just slap a bunch of new players together on a team—and I mean new in the sense of being new to the Overwatch League, not new to the game of Overwatch entirely—and instantly do well throughout a season instead of meticulously crafting and grooming a team over a couple of seasons like what the Shock did kind of takes away from the mystique of it all, you know? Not that the Eternal haven’t meticulously put their roster together, but if it’s this easy to find fresh, championship-level talent right out of the gate, why even make the distinction of “vets” and “rookies” in the first place?

Overwatch is still extremely young, so, again, the concept is pretty superficial. The Overwatch League doesn’t have a draft every year like the NBA. Anyone without a contract is essentially a free agent. It also seems like players can choose to end their contracts whenever they want to, really. Otherwise, how can players like Sinatraa, Corey, and Babybay just retire from the league during the middle of a season? Or how could every player on the Vancouver Titans just up and quit the team out of nowhere with players freely joining different teams afterward? It’s a free market that gives players a lot of agency. That can be both good and bad.

That’s a subject for another time though. The point is that I doubt the same people playing today will be playing even five years from now. That’s even if the Overwatch League lasts that long. Still, it’s the mystique of it all, damn it.

Toronto Defiant: Where’s The Spirit?

Carpe died a total of five times in this game. I counted. Not on a single map. Throughout a total of three maps, Carpe died five times. That should probably give you an idea of how much the Fusion as a team died in this match, which was very little, especially after map one. It’s as if this team just started to give up as the game progressed. I had an issue with this squad just imploding on itself the longer a game went on earlier in the season. Now, it just feels like this team doesn’t even bother with risking an implosion.

It just didn’t feel like this team wanted to win this game, like at all. And honestly, I kind of saw this coming in that match against Paris last week. If you go back and watch that match, watch how after almost every map loss, if not every map loss, Surefour shrugs his shoulders and displays a very nonchalant expression as if saying “What can ya do? These things happen”. It wasn’t the kind of expression from a player who actually wants to win. I can tell you that much. Coupled with that ‘At Least it was fast’ tweet after the match, it leads me to believe that this team has very little spirit left in itself. If I’m correct in this assumption, it’s a real shame when considering the run they had in the summer tournament.

What did you think about this week’s Overwatch League games? Leave your comments below!


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